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Book 1 of the Islands of Loar


The world shattered more than 1600 years ago in the great cataclysm known as ‘the Sundering’. Only a remnant of civilization survives, eking out a living on fragments of land orbiting the local star. Three disparate groups of heroes must now stave off monsters, demons, political and magical forces that all want to finish the destruction of Loar.


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Book 2 of the Islands of Loar


The heroes of Sundered have been scattered across the Islands. A dark god may have returned. Enemies are not what they seem. As secrets are revealed and new heroes rise, the world seems on the cusp of final annihilation. Time is running out for the Islands of Loar. Doogan, Thean, Spenciel and their friends must come together to forge a new destiny. Failure means death one by one alone in the emptiness of the Void.


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Book 3 of the Islands of Loar


The Council of Wind tightens its control over the Islands. Doogan Riftwind, - elected to lead an independent Bethairia - does all he can to cleanse his Island of aberrations, make the people he serves prosperous and free, and prepare for the eventual civil war. Meanwhile, the Xenotaur wait in the shadows. The tyranny of the Council leads to Rebellion, a civil war that precedes an invasion that brings Loar to the brink of extinction. The Council forces are not enough to survive.


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