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The Journey Begins – A Hero's Guild d10 Story Module


Soteria, a peaceful world on the brink of cataclysm. In those quiet days before, the town of Beln is hosting a fair famous throughout the continent of Aletheia. Competitions and performances abound for teens and adults alike. Behind it all, a danger lurks. Rumors of yainur raids in the north, and a family's murder will draw adventurers into a web of mystery. Honor and wealth enough to truly begin their journey to greatness await.


The Journey Begins is an introductory module to the world of Soteria, and the first official release of the new Hero's Guild d10 (HGd10) tabletop roleplaying system. It is a self-contained module with sufficient system rules, pregenerated characters, and step by step story instructions to play a complete game. Beginners to rpgs, and those new to the system will find all they need to begin playing the game.




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Novels

Book 1 of the Islands of Loar


The world shattered more than 1600 years ago in the great cataclysm known as ‘the Sundering’. Only a remnant of civilization survives, eking out a living on fragments of land orbiting the local star. Three disparate groups of heroes must now stave off monsters, demons, political and magical forces that all want to finish the destruction of Loar.


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Book 2 of the Islands of Loar


The heroes of Sundered have been scattered across the Islands. A dark god may have returned. Enemies are not what they seem. As secrets are revealed and new heroes rise, the world seems on the cusp of final annihilation. Time is running out for the Islands of Loar. Doogan, Thean, Spenciel and their friends must come together to forge a new destiny. Failure means death one by one alone in the emptiness of the Void.


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Book 3 of the Islands of Loar


The Council of Wind tightens its control over the Islands. Doogan Riftwind, - elected to lead an independent Bethairia - does all he can to cleanse his Island of aberrations, make the people he serves prosperous and free, and prepare for the eventual civil war. Meanwhile, the Xenotaur wait in the shadows. The tyranny of the Council leads to Rebellion, a civil war that precedes an invasion that brings Loar to the brink of extinction. The Council forces are not enough to survive.


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Book 4 of the Islands of Loar


The conclusion to the epic series finds the world of Loar recovering from the ravages of both a civil war and and an alien invasion. Disease and economic disaster plague the Islands. Help arrives from an ancient kind who have found their way back to the world, the Semachis. Once thought evil, these creatures provide order, food, structure, and protection against a new disease passing rapidly through the population. However, not all is as it seems and the heroes must learn the truth and act before the end of Loar is accomplished once and for all.


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